Darwin Project is a battle royale game where everyone is out to get you. This last man standing game is a very challenging one: not only do you need to keep your guard up, you also have to make sure you stay warm, watch out for wild animals, and so on.
Taking into account the nature of the game, you will often get into fights that may damage your character’s health. Since your health is crucial for your survival, you need to find a way to quickly restore it before your enemies track you down and deliver the final blow.
How do you heal in Darwin Project? In order to heal in Darwin Project, you need to kill someone with the perk, find First Aid Kits in the chests or on deer, upgrade your Scavenger Axe to get health bonuses from looting or persuade the Show Director to heal you.
If you kill deer, you get 50HP. If you kill another inmate, you get 150HP, while looting a deer or inmate will you extra healing power. The catch is that you need to upgrade your Scavenger Axe to get the extra healing bonus which increases by 25 per level.
Level one Scavenger Axe gives you a +25 healing power, level two +50, level three grants you +75, level four gives you +100 and level five gives you +125 healing when looting deer or dead inmates.
Take out the Robot Deer to get medkits
One practical way to build your healing reserve is to take out robot deer. They’re rare but defenseless and taking them out is a piece of cake. Use your axe to crack them open and get anything you can find on them.
As you can see, upgrading the Scavenger Axe should be a top priority for you. In a battle royale game, you just can’t afford not to have the necessary means to heal. A first aid kit could mean the difference between life and death.
As for the First Aid Kits, they give you 150HP. However, if you take damage while consuming the kit, the healing will stop so be extra careful when you use the medkits.
There you have it, this is how you can heal in Darwin Project. Keep in eye on the other inmates and don’t forget to upgrade your Scavenger Axe. And try not to get hurt in the first place.